Shadows, a first look for me

Having recently acquired a new video card I decided to check out the unsupported shadows feature that’s appeared in the latest releases of the SL Viewer. The results weren’t too bad. The resulting frame rate for me was 8 FPS, somewhat usable for general SL use. The below video is the results I got.


You’ll notice that alpha textured items tend to flicker in and out and that the avatar shadow tends to degrade into point shadows.  Below are a few screen captures. The built in picture utility doesn’t work and fails to capture the shadows. A Print Screen or external utility will capture them though.

Shadows in SL

Under Crap's Tree - Shadows

In the above pic notice how dark it is at noon below Crap’s Clock Tree. Also notice how the eyes tend to glow/shine a bit too.

Shadows in Nowhereville

The Palm trees cast a shadow over the plane in the late afternoon. The shadows look weird at high noon as the prims used for the palm leaves  are vertically oriented and cast almost no shadow when the sun is overhead.

Shadows - midnight - no lite

Midnight is really dark now, even with the moonshine. GoSpeed’s fedora shades her face making it hard to distinguish her features.

I can imagine that many improvements and tweaks will occur before the shadow features are officially incorporated into the SL viewer.